
His design isn't directly based on any specific game, while his moveset is the same with only minor changes and like every other character, he now also has a Side Special Move: Headbutt, an attack that can bury the opponent into the ground, or be a meteor smash if used in mid-air.
Melee features from the Donkey Kong series:ĭonkey Kong returns as the only character from the Donkey Kong series. He returns in Melee and Brawl, but is considered a simple "special condition" match, because he's not named there.ĭonkey Kong's "Board the Platforms!" level Super Smash Bros. He may be based on the giant form of Donkey Kong fought in the end of Game Boy Donkey Kong, but may also be a reference to King Kong. This is a reference to his animation when he completes a bonus level in Donkey Kong Country, although he originally clapped, shooke his hands, then raised them.Ī giant version of Donkey Kong, also referred to as Giant DK, he's fought in Stage 6 of 1P Game. One of his victory poses has him raise his arms and shake them them to the left, right, and right in front of his body.
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The only Donkey Kong color change that changes his skin color entirely, it's not normally accessible via character select, only being available if Donkey Kong is on the Green Team in Team Battle.
Green Fur: Green Team - Resembles his in-game sprite from Donkey Kong Land. predates Donkey Kong 64) or one of his alternate colors from Mario Golf. Blue Fur: 4P & Blue Team - Resembles one of his alternate costumes from multiplayer mode of Donkey Kong 64 (even though Super Smash Bros. Red Fur: 3P & Red Team - Possibly based on his sprite in the original arcade Donkey Kong.
It may also be a reference to Game Boy Donkey Kong, which depicted Donkey Kong with black fur, even when played on the Super Game Boy. Black Fur: 2P - Possibly based on the fur colors of real life gorillas.Brown Fur: 1P - Donkey Kong's default appearance.
This moved is based on a similar move he had in Donkey Kong Country.
Down - Hand Slap: Donkey Kong slaps the ground, making an earthquake that sends the nearby opponents flying. This move may be based on Dixie Kong's ability to hover by spinning her ponytail, but DK never used such a move himself. Up - Spinning Kong: Donkey Kong spins around with his arm stretched dealing damage and hovering in the air. This attack doesn't seem to reference any specific game, but DK did perform an upward punch on Kaptain K. Neutral - Giant Punch: When pressing the button, Donkey Kong swings his arm charging the punch, then when pressing again he punches. This seems to reference his ability to effortlessly carry barrels on his back in Donkey Kong Country or him carrying Pauline in the original Donkey Kong game. His forward throw have him picking the opponent up and carrying him/her around before tossing him/her. His basic moveset is a combination of strong attacks, referencing his strength, and gorilla-like slaps, but most of them aren't based on any specific game. He enters the arena by bursting out of a Barrel labeled “DK”, just like in Donkey Kong Country when a DK Barrel is found by Diddy Kong after Donkey Kong has been defeated. and he's the only one representing the Donkey Kong franchise he's based on his look from the Donkey Kong Country series, but has an original 3D model. In the past few years, other members of the Kong family have cashed in on DK's fame as well, including his favorite nephew, Diddy.ĭonkey Kong's 3d image from the game's official site.ĭonkey Kong is one of the eight starting characters in Super Smash Bros. These days DK spends his time searching the jungle for bananas instead of kidnapping beautiful maidens. Official art of Donkey Kong from the game.ĭonkey Kong and Mario started out as arch-rivals, but they've patched things up in recent years.